A study about the gener (category) applied to videogames. Andreas Gregersen explains why the experiencies generated by videogames are 'potentially generic.'
Based on the concept 'Zero‐Player Games' (a point of view of the player) there is a debate that investigates if videogames need the interaction of players in orden to define themselves as games.
Starting form the belief that videogames haven't already found their own language, the author exposes how the players experience reemphasizes the paradox of identity (a field of study in philosophy of language.)